![]() For example my whole team was focussed on magic and once I entered a floor I got the test not to use any magic.Ĭonclusion? I had to re do everything from my last save game until the point I could change my team again and then finally progress. When you are on the last chapter of the game I highly recommend to get the book next to you and read first what floor will have what test and make a team based on that information. Especially in the last chapter where you'll need to do some tests. In many chapters during the game you will get stuck and be happy you bought the guide. However I'm not a huge fan of guides for games because I feel like you spoil yourself when you read it, this guide was my saviour. ![]() The material is run through at such a breakneck pace that you'll have a hard time keeping track of what's what in terms of missions and side objectives. ![]() There is no attention paid to explaining who all of these characters are, what this world is about or what the significance/backstory of any of this is. The lithograph is of weak quality and is barely more than a slightly-thick piece of paper with a boring shot of two characters. Compared to titles like the FF XII CE guide (which boasted full-color breakdowns of weapons, items and sidequests, along with an art collection that, even though it was meager, was a separate book in itself), this barely passes muster as a regular guide, let alone one with a "collector's" designation. This guide simply tosses you into the middle of a "battle basics" chapter at the beginning of the book and expects you to understand what's going on. ![]() Poorly written in parts, with no setup or introductory chapter. ![]() Probably the weakest FF strategy guide I've bought in terms of content, and that's coming from someone who owns multiple FF guides. ![]()
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